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QuadMend is a Blender addon which takes dense meshes (such as photoscanned or AI generated objects), remeshes them with quad-based topology and bakes the detail and textures from the original to the remeshed objects with a couple of clicks.
The remeshing is fully automatic so it does not produce topology similar to manual retopology. But in many cases, especially for static meshes, the results are perfectly adequate and ready for use in games aanimations.